Non-project courses
Master Industrial design
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Design for behavioral change ​
Expertese areas: User and Society
Group project with​ Isa Moorman, Veerle van den Abeele & Joris Bosma
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Research methods ​
Expertese areas: Math, Data and Computing & User and Society
Group project with Asavari Deshpande, Belle van Kempen & Jiaheng Zhang
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Exchange Chiba University Japan
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Materials and Creativity: This course emphasized hands-on prototyping using low-fidelity materials like straws, paper shapes, and rubber bands to design interactive experiences for children. The goal was to explore how simple, everyday materials can be used to foster creativity and physical interaction in design
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Communication Design: A graphic design course centered around the creation of an information poster on a self-chosen topic related to an assigned country. This project honed my skills in layout, visual hierarchy, color theory, and typographic storytelling.​
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Harmonious Coexistence Design Workshop: A multidisciplinary program focused on product and service design for the future of agriculture, specifically centered on smart agricultural systems and beekeeping-related services. The workshop involved collaborative teams from Chiba University (Japan), China Academy of Art (China), and Bandung Institute of Technology (Indonesia).
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Global Cultural Contents Design Workshop: This workshop aimed to explore cultural differences between Japan and Korea and develop globally relevant cultural content through branding, character design, illustration, and service design. The collaboration involved Chiba University (Japan) and Seoul National University of Science and Technology (South Korea), with participation from professional graphic designers and illustrators.
Expertese areas: Creativity and Aesthetics, Technology and Realization & User and Society
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Pre-Master Human Technology Interaction
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Introduction psychology and technology ​
Expertese areas: User and Society
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Social psychology and consumer behaviour​
Expertese areas: Business and Entrepreneurship & User and Society
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Behavioral research methods 1​
Expertese areas: Math, Data and Computing
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Human factors​
Expertese areas: Technology and Realization & User and Society
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Master Human Technology Interaction (did not finish)
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Human-AI interaction ​
Expertese areas: Math, Data and Computing, Technology and Realization & User and Society
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Human-Robot interaction ​
Expertese areas: Math, Data and Computing, Technology and Realization & User and Society
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Advanced cognitive engineering ​​
Expertese areas: User and Society
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Supercrunchers
Expertese areas: Math, Data and Computing & User and Society
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Advanced social psychology and consumer behavior
Expertese areas: Business and Entrepreneurship & User and Society
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