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Expertise areas

Design and research processes
During my masters program, acquiring more and learning about research and design methodologies was one of the main goals to develop myself as a designer. I learned to pick, tweak, and mix tools that suit each project, switching easily between different methodologies and learning new ones. It has led me to develop skills to do qualitative and quantitative research, behavioral studies, participatory design, and field and studio research. Courses like Constructive Design Research, Research Methods, and my work as reseach assistent helped me develop these skills. These different opportunities allowed me to explore how research can both inform and emerge from design.
User and Society
Keeping people and their communities in mind has always guided my designs. Courses like Design for Behavioral Change and Introduction to psychology & technology gave me grounding in psychology, ethics, and the messy realities of human choice. My current PhD work on trust in AI tools used in hospitals builds on that base, using co-design sessions, ethnographic fieldwork, and team input to see how new systems mesh with lives, values, and the social webs they sit inside.
Technology and Realization
Building hands-on systems with Arduinos, 3D modeling, laser cuttering and basic electronics taught me how to turn sketches and notes into something you can touch and test. That hands-on work gave each idea a chance to move from theory to real demo, whether as an early research tool, a quick proof-of-concept or a museum quality prototype.
Creativity and aesthetics
I draw on speculative design with co-design, polished prototypes, aesthetics of interaction, and playful gamification to see how shape, gesture, and story steer experience. Classes like DUET, Interactive Materiality, and several co-design workshops sharpened my eye and sensitivity towards these skills.
Math, Data and Computing
While chasing a double degree in Human-Technology Interaction, I picked up data skills: data processing, quantitative research, data analysis, and programming. Using Python, RStudio, and Excel, I sifted through data, steered design choices, and found patterns. Hours with Arduino also strengthened my coding hand, enabling me to design and program interactive systems that respond to real-world input.
Business and Entrepreneurship
I have explored this area to a certain extent, I honed a feel for multi-stakeholder and expert involvement teams working at CoCosmos and other projects. These experiences taught me how to collaborate with diverse perspectives, navigate complexity, and manage expectations in real-world contexts. I also worked on branding, a task that helped to frame a design outcome and create a higher appeal and solid storyline to increase desire. Benchmarking helps me see what exists on the market and how you can differentiate and who your compactors are.
